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Sunday 27 November 2011

Cheat Engine 6.1




Fixes:

  • Fixed DBVM from not working

  • Fixed Kernelmode debugging with DBVM in 64-bit

  • Several disassembler fixes

  • Scanning errors now show the error

  • Fixed a few 16-bit assembler instructions

  • Fixed doubleclicking the assembler scan going to 00000000

  • Fixed the assembler scan going from ffffffff back to 0 and starting over again

  • Fixed autoattach causing huge memory leak

  • Fixed clicking nextscan when having 0 results

  • Fixed 8 byte scans so they it can now scan negative values

  • Prevent a 32-bit plugin from showing up error messages when loaded in the 64-bit ce version (It won't work)

  • Fixed the VEH debugger from not handling int3 breakpoints properly

  • Fixed XMM registers in the veh debugger

  • Fixed the VEH debugger from causing a program to hang when Cheat Engine is closed normally
    Changes since public release: (max 7 days)

  • June 4 2011: Add the shellExecute lua function

  • June 5 2011: Fix assembling of movq

  • June 7 2011: Fix loading a table after having a table with files. And fix the listbox and combobox in the designer. And AOBscan script fix

  • June 9 2011: Fix lua memory scan creation and reading out the results

    Changes:


  • Added a structure spider which may help in finding ways to distinguish between two objects

  • Value scanning can now take formulas

  • Added a form designer to create lua extensions

  • Added an automated trainer generator that will generate a trainer script for you

  • Added lots and lots of new functions to the lua engine. Check the helpfile or main.lua

  • Added the ability to save binary files into a cheat table

  • Added an xm-player

  • Added columns to the stackview window

  • Added an option to choose if the disassembler should show 32-bit or 64-bit code

  • Added support to translate cheat engine to any language you want (check the language folder for more info)

  • Some speed improvements at several tools

  • Added undo last edit (ctrl+z) when editing values in a cheat table

  • Added extra option to the pointer rescan so you can filter out paths more specifically

  • Added custom comments to the assembler window

  • Added the ability to use lua variables inside auto assembler ( $luavariable )

  • Added syntax highlighting to lua

  • Changed the lua dlls with versions that don't need the C++ runtime installed

  • Changed the lua library to support 64-bit dll's

  • The lua script has been moved from the comments window to it's own menu on top

  • In the hexadecimal view when selecting 4 bytes and then pressing space will make you go there. Backspace returns

  • Added the .cetrainer file extension so you can download very small files and have great trainers
    January 10 2011:Cheat Engine 6.0 Released:
    It has taken a while but the wait has been worth it: Cheat engine 6.0 has been released
    It's not only a new version with some new features, but a complete port from Delphi to Freepascal/Lazarus with support for 64-bit
    Of course, some features could not get implemented in this new version just yet, like the directx mess and trainer creator, but they are planned to come back in the next versions. If you need to use them, just use Cheat Engine 5.6.1 instead(Check the download page if you need it). And other features have just been stripped because they where useless (hyperscan)
    Of course, new stuff has been added like the VEHDebugger, improved pointerscan speed, ability to compare to the values of a saved scan, advanced scripting, etc...etc...etc...

    If you encounter bugs or have suggestions, please do not hesitate to report them. If you don't I can't fix/improve Cheat Engine



    Download : Cheat Engine 6.1

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